Spell
NormalThis Creepy Little Punk
Archetype:
Infernity
View:
3308
(This card is always treated as an "Infernity" card.) Special Summon 1 of your "Infernity" monsters that is banished, or in your hand or GY. If a face-up "Infernity" monster(s) you control is destroyed by battle, or leaves the field because of an opponent's card effect, while this card is in your GY: You can Set this card. You can only use each effect of "This Creepy Little Punk" once per turn.
This Creepy Little Punk — Power Evaluation
Final Score: 60 ± 8 · Confidence: Medium
- Intrinsic: 59 · Deck: 61 · Meta: provisional
- Primary role: Recovery/Recursion · Secondary: Combo enabler
Why it scores here
This Creepy Little Punk is a recursion piece for the Infernity engine: its two effects return Infernity monsters from banished, hand or GY and reset itself from the GY when Infernity monsters are destroyed or removed by opponent effects. It is in all 400 sampled decks at about 1.76 copies, and its recorded boards carry high power indexes, but those boards are only 4 and show Infernity lines with no recorded starter or material roles. Its high frequency confirms it is a reliable Infernity staple, not that it is powerful on its own, so it scores as a medium-strength enabler that is cheap to run and locked to one archetype.
Axis scores
| Axis | Score | Evidence |
|---|---|---|
| Accessibility | 75 | Present in 400 of 400 sampled decks at 1.76 copies per deck, with live recursion from banished, hand and GY zones (observed; the effect's activation location is not stated in the text). |
| Combo & Conversion | 70 | Appears in 4 of 4 recorded Infernity boards, all with power index 100, but role fields are empty and the sample is tiny (observed; partly inferred). |
| Resource Economy | 55 | Reuses Infernity monsters from GY and banish zones and can Set itself from the GY, with boards showing net card advantage of 6-7 (observed; text-based refuel inferred). |
| Effect & Interaction | 15 | Neither effect negates or removes an opposing card, so it offers no direct interaction (verified from text). |
| Material Utility | 40 | It is a Spell Card, so it cannot be used as material and supplies no level or attribute (verified from card type). |
| Resilience & Flexibility | 60 | Recovers from hand, GY and banish zones and can re-trigger from the GY, but each effect is once per turn (verified from text). |
| Deck-Building Efficiency | 85 | Only 1-2 copies per deck, no garnet or lock, and it sits within a single archetype cluster (observed from copy distribution; restriction to Infernity inferred). |
Calculation
Weight profile: 0.7 Recovery/Recursion + 0.3 Starter/Combo enabler. Intrinsic ≈ 59, Deck ≈ 61, Meta = provisional. Modifiers: Archetype lock to Infernity (-2). Final formula: 0.40*Intrinsic + 0.60*Deck
Strengths
- Present in every sampled deck, so access to the Infernity engine is reliable
- Recovers Infernity monsters from banish, hand and GY zones
- Cheap to run at 1-2 copies with no garnet
Weaknesses
- Does no negation, removal or board breaking itself
- Cannot be used as material and adds no body
- Locked to Infernity; the power depends on the surrounding engine
Counters / choke points
- Negation of its effects, which would stop the recursion
- Board-wide removal that clears the Infernity monsters it needs to return
Best use
Recursion and reset for the Infernity engine. Decks: Infernity (main), Infernity variants with Fiendsmith or Unchained support. Suggested copies: 2.
Evidence & gaps
- Verified: Card text: two effects, both restricted to once per turn, and it is always treated as Infernity; Card type is Spell, so it is not a material body
- Observed: Present in 400 of 400 sampled decks, averaging 1.76 copies; Infernity partners co-occur in 97-100% of decks; 4 recorded boards, all Infernity, with power index 100 and net card advantage 6-7
- Inferred: Recursion zones follow from the text (banished, hand and GY), but the activation location is not stated; Strength is mainly enabling Infernity lines rather than standing alone
- Data gaps: Activation location of the first effect is not stated in the text Combo role arrays are empty, so starter, searched and material roles are unknown Only 4 recorded combos, which is too few to confirm combo impact No banlist token; copy limit assumed at 3 No rulings or metagame sample supplied






